

Performance and comfort, contrary to popular belief, are not mutually exclusive. At Razer, we constantly push the frontiers of technology each and every time we approach the drawing board. The result of meticulous research-driven design is a three-way (user, device, play style) optimization of every product to balance the delicate equilibrium between in-game efficacy and comfort. Through validation sessions conducted with professional gamers and accumulating feedback from casual gamers, we have identified three prevalent gripstyles.
Here, we present our findings that we have established, to help gamers of all genres to fully understand the ergonomic development of our mice, and to choose one that is best suited to their needs.
The palm grip is defined by the fact that the entire surface of the user’s fingers and palm make contact with the surface of the mouse and the contact points on the mouse are large and undefined.
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Actuation of the left and right mouse button is achieved by clicking either button with the entire index or middle finger, essentially pressing the entire length of either finger down to actuate the respective button. The palm grip is most commonly used with ergonomic mice; that is, mice with contours that match the shape and natural curvature of a human hand. Such ergonomic mice are also typically only able to be used in one specific hand – i.e. either the right hand or the left hand. While this grip style is not used exclusively with ergonomic mice, the palm grip is most often used on ergonomic mice as the high-arched back common to ergonomic mice will allow the user’s palm and the entire length of his index and middle fingers to come in contact with the top of the mouse. Since the user’s hand almost entirely “rests” on the mouse, many users attest this to be the most comfortable way to hold a mouse. |
Testimonials of pro-gamers who use the palm grip: • David “Zaccubus” Treacy, Unreal Tournament 3, Dignitas • Jonathan “raz” Baker, Call of Duty 4, Team Dignitas • Nico "senji" Sinning, Enemy Territory: Quake Wars, Team Dignitas • Ramesh ‘r2k’ Singh, Quake, Team Dignitas • Suffian Arshad aka Suffz CS1.6 (Team Dignitas) • Aaron Anton John Jones aka HELL, Quakelive, (Team Dignitas) • Hendrik Kinks aka Bulldozer Wolfenstein (Team Dignitas) • James Perrott aka PEZ CS:Source, Team Dignitas "I'm a massive fan of the palm grip as it allows me to have optimum control over my aim in game . I only use my wrist when playing so this is the perfect grip for me. I don't even have to focus on my crosshair I focus on my mouse movement!" • Johannes Wisby “tewic” Andersen, Unreal Tournament 3, Team Dignitas • Frederiek "Frantic" van Gammeren, Unreal Tournament, Team Dignitas • Alvin "Matrix" Tan, Counter-Strike 1.6, Team ExsequoR • Hjalle '*DowaQ*' Hogberg Warcraft III, Team Serious Gaming • Dong Hwan '*viOlet*' Kim, Warcraft III, Team Serious Gaming • Michiel '*rapz*' Kappen, Call of Duty, Team Serious Gaming • Fatih "mousesports.gob b" Dayik, Counter-Strike 1.6, Team mousesports • Navid "mousesports.Kapio" Javadi, Counter-Strike 1.6, Team mousesports • Antonio "mousesports.cyx" Daniloski, Counter-Strike 1.6, Team mousesports • Dennis "mousesports.HasuObs" Schneider, Warcraft3, Team mousesports
Examples of progamers who switch between grips: • Hendry "jo3" Handisurya, Defense of the Ancients, Team Sanctuary |