Founded in San Diego, California by our CEO Min-Liang Tan, and President Robert “Razerguy” Krakoff, Razer began in a tiny shared office with a couple other gamers. Today, we have grown to hundred employees worldwide with offices in nine cities including San Francisco, Hamburg, Seoul, Shanghai, and Singapore.
Our vision from the very beginning was to be the world's greatest gaming brand and we've set out to achieve that by designing the best gaming products that any gamer has ever used.
We design our products based on three fundamental tenets: technology, ergonomics, and validation from the very best professional gamers. World class scientists and engineers develop cutting edge technology in-house or with partners, design products with extensive human interfacing studies and then test the hell out of them in field with pro-gamers before launch.
No other gaming hardware company boasts dedicated gaming user interface R&D labs, and our technology and designs are incubated in three design facilities located in California, Singapore and Shenzhen.
We tell it like it is: some can pretend to co-develop products with professional gamers, but gamers don't develop technology; scientists and engineers do (and ours just happen to be passionate gamers too). That said, feedback from professional gamers who use our products in high-level tournaments is invaluable to us. It is how we iterate, refine, and perfect our designs over and over again. That’s how a Razer product is built from the ground up. No marketing BS and no hype.
Not only do we work with the very best in the eSports scene, we believe in helping the community grow. We were one of the pioneers back in the early days of competitive gaming, and to this day continue to sponsor top cyber athletes and international teams with aspirations of epic glory and ever-increasing prize money. They in turn give back to Razer by testing and validating our products.
The people that work here at Razer are just like you – gamers. Some amateur, some ex-professionals, all in it for the love of gaming. Just ask our CEO, who will happily lay the smack down on you in Quake Live or our President, who has over ten level 80's on his local server. Hell, he will even take you on a raid in the middle of the work day.
We are the same gamers who are told by the suits that we need adult supervision and a professional CEO or management team to tell us how to run this company. And we're the same gamers who tell the suits exactly where to shove it because we like doing what we do - and we do it on our own terms.
We hope our passion for gaming speaks to you like it does to us, through our products and the competitive edge we bring to your game.
For Gamers. By Gamers.
karna LLC, a technology licensing company acquires a mechanical high speed tracking technology through a consulting project and begins to explore various potential use cases for the technology – including automotive, medical and more.
Robert Krakoff is hired as the GM of karna LLC and meets Min-Liang Tan, a hardcore gamer who suggests using the technology to design and build high precision peripherals for gamers.
karna begins to conduct research into the gaming space while Min goes on to provide informal design ideas and suggestions as a gamer to the company.
karna announces the world’s first gaming mouse – the Razer Boomslang. The Razer Boomslang takes the gaming world by storm and creates an entire industry dedicated to high performance gaming.
The birth of eSports worldwide is often credited to karna’s sponsorship of the Razer Cyber Athlete Professional League (CPL) with an unprecedented prize pot of US$100,000, the largest eSports prize pot ever created at the time.
karna becomes the first official sponsor of the winner of Razer CPL - Jonathan “Fatal1ty” Wendel. Equipped with the Razer Boomslang, he goes on to win multiple gaming tournaments and becomes one of the most famous eSports gamers of all time.
karna runs into financial difficulties – and with the dot com bubble bursting, is unable to raise additional capital to continue business operations. The company lays off all staff, starts liquidating inventory and closes down.
Refusing to give up his dream of designing products for gamers, Min seeks out Robert and together, they acquire the rights to the Razer brand under a new company.
Min takes up the position of CEO and Creative Director of Razer while Robert is appointed President. Together, the founders set their sights on revolutionizing the gaming industry.
In light of his belief that Razer should always have gamers in the company and that Razer should always put the gamers and the community first – Min coins the motto: “For Gamers. By Gamers.”
The debut product from Razer as it rises from the ashes is the Razer Diamondback. Designed by Min together with some of the top industrial designers and engineers in the world, it is the true spiritual successor to the Razer Boomslang and becomes one of the top selling gaming products of all time.
The Razer Copperhead, the world’s first laser gaming mouse with a 2000 dpi sensor is launched in late 2005. Following the heady success of the Razer Diamondback, the Razer Copperhead sweeps almost every single gaming accolade in the industry.
Other industry accolades come rushing in with the launch of the Razer Tarantula at CES 2006 where it is one of the finalists for the Best of CES 2006. With features that are still industry standards today such as macro functionality and anti-ghosting, the Razer Tarantula quickly becomes the default technology standard of the gaming world.
For the first time in Razer and Microsoft’s history, both companies team up to design Microsoft’s first gaming hardware powered by Razer’s technology. Razer’s R&D team, in conjunction with Microsoft, launch the Microsoft Habu Powered by Razer, Microsoft’s first gaming mouse utilizing cutting edge precision technologies from Razer’s very own labs.
Razer launches its first audio gaming headset with the world’s first 5.1 positional audio system – the Razer Barracuda Gaming Headset.
Razer continues to give back to the community with the announcement of the first million dollar sponsorship fund for aspiring pro-gamers.
After years of ergonomic studies within Razer’s labs, Razer launches the Razer DeathAdder gaming mouse, the company’s first ergonomic gaming mouse. The Razer DeathAdder quickly succeeds the mantle of the Razer Diamondback and Razer Copperhead, becoming one of the world’s bestselling gaming hardware products.
Razer establishes an office in Seoul, South Korea, the mecca of professional gaming, to focus on working closely with professional gamers testing Razer products on high-level battlegrounds.
Razer and Microsoft extend their partnership to announce the Microsoft Reclusa Gaming Keyboard. The keyboard is well received and is inducted as a Best of CES Finalist in 2007.
While other copycats and knock offs start launching into the market, many with marketing buzzwords or claims that products were co-developed with pro-gamers, Razer’s scientists and engineers definitively trounce the competition by launching the Razer Lachesis with the world’s most precise laser sensor at 4000 dpi. No other mouse in the market at the time came close to matching the precision of the Razer Lachesis which goes on to become one of the most popular ambidextrous gaming mice of all time.
With Microsoft’s success in licensing Razer’s proprietary precision technologies, other companies approach Razer to license similar gaming technologies. The Belkin n52 Tournament Edition Speedpad Powered by Razer technologies is launched in Seattle at the World Cyber Games Grand Final.
While many companies seek to ape Razer’s success in recent years, the investments in research and development in the early years are finally paying off as Razer’s technology proves to be generations ahead of other potential copycats.
Christmas of ’07 comes early with the launch of two seminal products, the Razer Lycosa gaming keyboard and the Razer Piranha gaming headset. Both products are widely used by professional gamers in gaming tournaments and becomes de facto for many gamers worldwide.
Razer’s cult image extends across the world and thousands of gamers in Europe call for Razer’s presence in the region. Accordingly, Razer expands to Europe with its regional office in Hamburg, Germany, not far from the notorious district of Reepahbahn, known for its stripclubs and other salacious joints.
Gaming audio has been a key area of research for Razer in the past few years and Razer’s scientists work closely with audio technology leader, THX (founded by George Lucas of Star Wars fame), to develop the most advanced desktop speakers of its time – the Razer Mako 2.1. Featuring, for the first time ever, downward firing speakers and a Class HD amp usually used by audiophile systems worth millions of dollars, the Razer Mako becomes a critical success worldwide.
Razer’s continued sponsorship in eSports pays off with recognition in the mainstream, when Team Razer pro-gamers, Xiao Feng ‘Sky’ Li and Jaeho ‘Moon’ Jang are chosen to bear the Olympic torch as it travels through China in advance of the Beijing 2008 Olympics. This honor, accorded only to the top athletes, was bestowed to the eSports athletes of Razer.
With most of the pro-gamers in the world using Razer tuned mousing surfaces, Razer launches the Razer Goliathus Gaming Mouse Mat, which again becomes one of the top selling gaming mouse mats in the world.
Working closely with technology providers to the military, Razer’s dominance in the gaming audio space is solidified with the launch of the Razer Megalodon, outfitted with onboard military-grade surround sound positional audio – with up to 800% faster processing than comparable virtual surround systems.
Razer announces the world’s first wireless gaming mouse – the Razer Mamba. Rumored to have over 80 models and 3 versions in mass production before being axed each time, the final perfected Razer Mamba features wireless gaming technology generations ahead of its competitors.
Later that same year, Razer launches the Razer Orochi mobile gaming mouse, reputed to be one of the most beautiful mice ever designed by Min, with an innovative dual wireless Bluetooth and wired gaming connection.
At Blizzcon 2009, Razer and Blizzard announce their co-development plans for the highly anticipated StarCraft® II franchise – featuring for the first time ever a converged hardware and software gameplan with peripherals bringing to life key facets of gameplay.
Razer announces the launch of the Razer Naga MMO gaming mouse. It is soon adopted by every MMO gamer in every MMO game, from the casual, to the experienced, to the ultra-hardcore like World of Warcraft pro John “Swifty” Pyle.
Being the only gaming hardware brand in the world with a dedicated R&D team, Razer invests further in the development of future generation gaming UI technology with a dedicated US$20M investment in an advanced technology R&D lab in Singapore. Razer’s research and development centers now span California and Singapore.
At CES 2010, Razer announces the first Xbox 360 licensed professional gear, the Razer Onza professional gaming controller. At the show, the Razer Chimaera Xbox 360 headset is also announced, marking the PC gaming giant’s first foray into console gaming.
Razer’s Sixense motion control device is also announced at the show and is again, finalist for the Best of CES 2010 show. Featuring a true one-to-one level of fidelity, the Razer Sixense is touted to be the next revolution in 3D motion control for the PC.
Razer’s support of the professional gaming community continues with the announcement of the top South Korean team, WeMade Fox, coming under the banner of Team Razer.
In April, Razer’s commitment to the Chinese market is reinforced with Razer’s establishment of its first sales and marketing office for China in Shanghai.
Razer and Blizzard show off the official range of StarCraft® II Peripherals which feature a unique APM (action per minutes) lighting system which directly integrates with the game. Hardware enabled alerts and custom color settings are triggered in direct response to the gamers’ experience in StarCraft® II for total immersion.
Razer announces their partnership with Disney to co-develop TRON® Gaming Peripherals. These include a gaming keyboard and mouse with the distinctive luminescent blue glow that is reminiscent of the original movie’s aesthetic and inspired by the upcoming TRON: Legacy film, complete with unique Rez and De-Rez effects at system startup and shutdown.
Razer updates the Razer Lachesis, the world’s original ambidextrous gaming mouse with a Razer Precision™ 3.5G laser sensor and a customizable multi-color LED lighting system and shortly after, announces the Razer BlackWidow and the Razer BlackWidow Ultimate mechanical gaming keyboards at Gamescom 2010. These are fully programmable mechanical gaming keyboards featuring a uniquely tactile mechanical key architecture and enhanced key force that allows gamers to type and click much faster than other mechanical keyboards in the industry.
January | Razer kickstarts the busy year of 2011 by unveiling a revolutionary mobile PC gaming concept, the Razer Switchblade at CES 2011. The Switchblade concept went on to win the T3 Innovation Award later in the year. Razer continues the relentless release of well-received gaming products in 2011, such as the Razer Ferox mobile gaming speakers and Razer Electra gaming headset, with the updated Razer Mamba 2012 bagging PC Gamer Editor’s Choice Award for its newly equipped 4G sensor system.
June | Always a strong supporter of eSports, Razer delved deeper into the competitive scene with the expansion of Team Razer to include top StarCraft II players and teams such as SlayerS_Boxer and TeamLiquid. Love is also shown for the Massively Multiplayer Online community, as Team Razer welcomes Manaflask, For the Horde, Ensidia and Method Guild into its ever-expanding roster of pro-gamers.
July | This is a year of partnerships for Razer. First an exciting collaboration with major game publisher Electronic Arts, for the official announcement of Dragon Age 2, Battlefield 3 and Mass Effect 3 exclusive gaming peripherals by Razer. On the partnership with Bioware and LucasArts, Razer brought forth the official Star Wars: The Old Republic gaming peripherals, with the suite’s exclusive keyboard being the first product made available to the public to sport Razer’s award-winning Switchblade User Interface.
August | Seeing more product introductions than ever before this year, it is obvious Razer is growing at an ‘exponential’ rate. Keeping up to speed with this growth, Razer established a Design Centre in Taiwan and a Technical Research Centre in Austin, Texas. This is all in line with Razer’s plans to double its entire workforce in 2012.
October | This is also a year of many ‘firsts’ for Razer, as we continued to stay at the forefront of cutting edge gaming technology by announcing the world’s first true 7.1 surround sound gaming headset, the Razer Tiamat 7.1; as well as the world’s first cloud-based storage for personalized gaming settings, Razer Synapse 2.0. Razer also set the gaming industry ablaze again, and proved that PC gaming is well and alive by unveiling the world’s first true gaming laptop, the Razer Blade.
The multi-award winning design team at Razer in California is headed by Min-Liang Tan, CEO and Creative Director. He describes his design vision as "obsessively iterating the smallest details" - coupled with extensive experiments in materials, production and tooling processes, he and the Razer design team have designed and launched a series of iconic products including the Razer Boomslang, Razer Diamondback, Razer Orochi and Razer Mako.
Robert plays the role of brand ambassador and can often be found at global gaming events worldwide. Apart from playing World of Warcraft way too much, he also enjoys writing and a good game of tennis.