Founded in San Diego, California by our CEO Min-Liang Tan and Robert "Razerguy" Krakoff, Razer began in a tiny shared office with a couple other gamers. Today, we have shipped 11 million connected devices around the world and have grown to over 400 employees with offices in 10 cities across the USA, Asia and Europe.
Our vision from the very beginning was to be the world's greatest gaming brand and we've set out to achieve that by designing the best gaming products that anyone has ever used. Seven million gamers use our products and 20,000 new fervent Razer fans join us every day.
We design our products based on three fundamental tenets: technology, ergonomics and validation from the very best professional gamers. World-class scientists and engineers develop cutting-edge technology in-house or with partners, design products with extensive human interfacing studies and then test the hell out of them in the field with pro-gamers before launch.
No other gaming hardware company boasts dedicated gaming user interface R&D labs, and our technology and designs are incubated in three design facilities located in California, Singapore and Shenzhen.
We tell it like it is. Some can pretend to co-develop products with professional gamers, but gamers don't develop technology: scientists and engineers do (and ours just happen to be passionate gamers too). That said, feedback from professional gamers who use our products in high-level tournaments is invaluable to us. It is how we iterate, refine, and perfect our designs over and over again. That's how a Razer product is built from the ground up. No marketing BS and no hype.
Not only do we work with the very best in the eSports scene, we believe in helping the community grow. We were one of the pioneers back in the early days of competitive gaming and, to this day, continue to sponsor top cyber athletes and international teams with aspirations of epic glory and ever-increasing prize money. They in turn give back to Razer by testing and validating our products.
The people who work here at Razer are just like you--gamers. Some are amateur, some are ex-professionals, all are in it for the love of gaming. Just ask our CEO, who will happily lay the smack down on you in Quake Live.
We hope our passion for gaming speaks to you like it does to us, through our products and the competitive edge we bring to your game.
For Gamers. By Gamers.™
Robert "Razerguy" Krakoff becomes President Emeritus
Co-founder Robert Krakoff is appointed to an advisory role as President Emeritus. Robert will continue to contribute to Razer by working with the internal team and the community.
Razer wins Best of CES 2014
For the fourth consecutive year, Razer wins Best of CES - People's Choice in 2014.
Razer Project Christine
Razer redefines the way the world looks at gaming desktops with Project Christine, which goes on to win “Best PC” at CES 2014.
Razer announces the world’s first wearable device capable of notifications, life tracking, band-to-band social connectivity and gamification.
Razer surpasses 4 million facebook fans
The Cult of Razer becomes a religion as fans break 4 million on the official Facebook page.
Alliance wins The International 3
Team Razer sponsored Alliance eSports emerges top in Valve’s The International 3, and wins over $1M, the largest cash prize for a single competitive gaming event.
The world’s most powerful tablet, Razer Edge, pushes the envelope of innovation, scores major points, and wins the highest awards at CES 2013.
Razer Austin office opens its doors as a technology and futurism think tank in Texas, USA.
Razer Wins 4 awards at CES 2012
Razer dominates at CES 2012, winning four awards with Project Fiona and the Razer Blade.
Razer Project Fiona
At CES 2012, Razer announces Project Fiona, a gaming PC and tablet hybrid that will give users access to high-end gaming anytime, anywhere.
Razer Taiwan - R&D
Razer’s fifth R&D center opens up in Taiwan.
The world’s first cloud-based storage for personalized game settings, Razer Synapse, redefines peripheral portability for gamers.
Razer gives new meaning to “gaming on the go” with the Razer Blade – the world’s first true gaming laptop.
Design center opens in Taiwan
Razer steps up its commitment to design and develop a larger product portfolio by growing its in-house team of engineers into one of the world’s largest.
Revolutionizing console e-sports, the Razer Onza makes history as it gives the world of console gaming more quality, accuracy and precision.
Razer Switchblade concept
Razer's first System, the Razer Switchblade concept impresses all and wins Best Tablet/Laptop Hybrid at CES 2011.
Razer BlackWidow Mechanical Gaming keyboard
Razer announces its first ever mechanical keyboard that went on to become the number 1 selling mechanical gaming keyboard worldwide.
Razer Sales and Marketing - China
Regional Sales and Marketing office in China opens up in Shanghai.
Razer launches the worlds first wireless gaming mouse - the Mamba.
Razer sponsored player at Beijing Olympics
Razer sponsored Warcraft III professionals Xiao Feng “Sky” Li and Jaeho “Moon” Jang bear the Olympic torch through China in advance of the 2008 Beijing Olympics.
Razer Korea office
Regional Sales and Marketing office in Korea opens up.
Razer China - R&D
Razer opens third R&D center in Shenzhen, China.
Razer EU office
Razer Europe sets up a Sales and Marketing office in Hamburg, Germany.
Razer launches the DeathAdder gaming mouse- this goes on to become not only the best selling gaming mouse in the world but also the most iconic Razer product to date.
Razer ties up with Microsoft to bring in the Habu mouse and Reclusa gaming keyboard.
Razer Asia Pacific
Razer opens an Asia Pacific R&D facility as wel as Sales and Marketing office in Singapore.
The debut product from Razer as it rises from the ashes is the Razer Diamondback ambidextrous gaming mouse. Designed by Min together with some of the top industrial designers and engineers in the world, it is the true spiritual successor to the Razer Boomslang and becomes one of the top selling gaming products of all time.
Razer San Fransisco
Razer San Francisco branch opens as a top secret R&D office in the US.
For Gamers. By Gamers.™
In light of his belief that Razer should always have gamers in the company and that Razer should always put the gamers and the community first - Min coins the motto: "For Gamers. By Gamers.™"
Razer worldwide headquaters opens in Carlsbad California.
Razer CEO - Min Liang Tan
Min takes up the position of CEO and Creative Director of Razer while Robert is appointed President. Together, the founders set their sights on revolutionizing the gaming industry.
Founding of Razer
Refusing to give up his dream of designing products for gamers, Min seeks out Robert and together, they acquire the rights to the Razer brand under a new company.
karna shuts down
karna runs into financial difficulties - and with the dot com bubble bursting, is unable to raise additional capital to continue business operations. The company lays off all staff, starts liquidating inventory and closes down.
karna supports CPL
The birth of eSports worldwide is often credited to karna's sponsorship of the Razer Cyber Athlete Professional League (CPL) with an unprecedented prize pot of US$100,000, the largest eSports prize pot ever created at the time.
karna announces the world's first gaming mouse - the Razer Boomslang. It takes the gaming world by storm and creates an entire industry dedicated to high performance gaming.
Robert and Min meet to build a gaming mouse
Robert Krakoff is hired as the GM of karna and meets Min-Liang Tan, a hardcore gamer who suggests using the technology to design and build high precision peripherals for gamers.
karna aquires mechanical high speed tracking technology
karna LLC, a technology licensing company acquires a mechanical high speed tracking technology through a consulting project and begins to explore various potential use cases for the technology - including automotive, medical and more.
Min-Liang Tan is the co-founder, CEO and creative director of Razer. He directs and oversees the design and development of all Razer products.
Min-Liang is a trained technology lawyer and worked at one of the top intellectual property and technology law firms in Singapore before he founded Razer in 2005. He holds an LL. B from the National University of Singapore.
Min-Liang was born in Singapore and now resides in San Francisco.
Khaw Kheng Joo joined Razer in 2009 and has served as our COO since 2012. Prior to Razer, Khaw held various positions at technology companies including CEO of MediaRing, Ltd., President of Omni Electronics and Senior Vice President at Celestica, Inc. Before that, Khaw spent 26 years at Hewlett-Packard, including serving as the General Manager of HP’s Handheld Product Division. Khaw led the effort to start manufacturing in China and to pioneer the smartphone category.
Khaw has served on the board of directors of Total Automation, Ltd., Amtek Engineering, Ltd., Senoko Power., Singapore Airport Terminal Service, Ltd. (SATS), Economic Development of Singapore (EDB) and Multi-Fineline Electronix, Inc. (MFLX).
Khaw holds an M.B.A. from Santa Clara University, California and a Bachelor of Science in Electronic and Computer Engineering from Oregon State University.
Edwin Chan has more than 13 years of experience in corporate finance and capital markets, with a focus on technology and emerging markets. Since joining Razer in 2009, Edwin has led corporate strategic initiatives including Enterprise Resource Planning and Customer Relationship Management ICT projects. In addition, Edwin spearheaded capital raising efforts that led to new investments from IDG-Accel and Temasek Holdings Heliconia Capital Management.
Prior to Razer, Edwin was at Artesian Capital Management overseeing the convertible bonds portfolio and managing equity and bond investments. Before that, he joined Chartered Semiconductor to lead their Corporate Finance efforts, re-capitalizing the company’s balance sheet and raising more than US$2Bn in capital. Edwin started his career as a capital markets banker at Salomon Smith Barney in Hong Kong.
Edwin graduated from the London School of Economics and Political Science with a B.Sc. Accounting and Finance (First Class Honors).
Mike has served as Razer's Senior Vice President of Sales and Marketing since January 2010. He served as Razer's general manager and vice president of sales and marketing from October 2006 to January 2010 and as Razer's vice president of sales from October 2005 to October 2006.
Prior to joining Razer, Mike was the director of sales for EPO Technology of America, Inc., a manufacturer of optical drives, and was the national sales director for Newcom, Inc. until its initial public offering in 1998.
Mike holds a BS in economics from Tehran College and an MBA from the University of San Francisco.
Board of Advisors
Rahul Sood is General Manager of Microsoft Ventures. His team operates startup accelerators and outreach around the world. They also run a strategic fund that makes seed investments in startup companies from their portfolio and others.
Rahul launched Microsoft Ventures in June 2013, after creating the Bing Fund in 2012. He joined Razer’s Board of Advisors in 2013.
A serial entrepreneur, Rahul spent 18 years at multiple startups prior to joining Microsoft in 2011. He founded luxury and gaming computer manufacturer VoodooPC, which was acquired by Hewlett-Packard in 2006.
Sood is a co-founder of BrightSquid Medical, a unique collaboration platform for medical professionals, which was subsequently acquired by NetworksMD. He co-founded BrightSquid Dental, created BullsOnWallstreet, and is an active angel investor in a number of small Canadian-based energy companies.
He is active in the entrepreneurial community, helping and mentoring a variety of startups. Sood often speaks of creating balanced teams by bringing design + technology + business together to create beautiful products. You can find him on Twitter @rahulsood.
Ed Fries joined Razer’s Board of Advisors in 2010.
He created his first video games for the Atari 800 in the early 1980s. Ed then spent 18 years at Microsoft, starting as an early developer of Excel and Word and then created Microsoft Game Studios. Over eight years, he grew the team from 50 people to over 1200, published more than 100 games, co-founded the Xbox project, and made Microsoft one of the leaders in the video game business.
In 2004, Ed retired as Microsoft Vice President to continue his work in the video game business as board member, advisor and consultant.
In 2007, Ed launched FigurePrints, a company that uses color 3D printing technology to bring video game characters to life. In 2010, Ed released “Halo 2600”, a “demake” of the Halo video game series for the Atari 2600 and is one of the first two video games to be added to the permanent collection of the Smithsonian American Art Museum.
Founded in 2005, Razer is backed by IDG-Accel and Heliconia Capital Management (Heliconia), a wholly owned subsidiary of Singapore investment company Temasek.