About Razer

Razer is more than just the world's leading brand in gaming.

We were founded in 1998 in San Diego, California by our CEO Min-Liang Tan and our President Robert "Razerguy" Krakoff in a tiny shared office with a couple other gamers. We have grown today to hundreds of employees worldwide with offices in nine cities, including San Francisco, Hamburg, Seoul, Shanghai and Singapore.

Our vision from the very beginning was to be the world's greatest gaming brand and we've set out to achieve that by designing the best gaming products that any gamer has ever seen.

We believe that truly great products are based on technology, designed with extensive human factors and user ergonomic studies and then tested by the top professional gamers. In simpler terms, our own world class scientists and engineers develop cutting edge technology in-house or with partners, design phenomenal products around core technologies - and test the hell out of them in the field with our pro-gamers before we launch them.

We are the only gaming hardware company in the world with dedicated gaming user interface research and development labs, and our technology and designs are incubated in three dedicated design centers located in facilities in California, Singapore and Shenzhen. No other company boasts of technology like we do - because we're the only guys who have what it takes under the hood.

We tell it like it is: some can pretend to co-develop products with professional gamers, but gamers don't develop technology: scientists and engineers do (and ours just happen to be gamers as well).

We develop and design our products in our own labs and then put them to the test with top professional gamers who use them in pro-level tournaments and then provide us with feedback. Then we iterate on the product, refining it with the feedback - over and over and over again. That's how it's done, that's how a Razer product is built from ground up. No marketing BS and no hype.

We pioneered the eSports movement with the world's first $100K tournament back in 2000 and we have continued to give back to the community by sponsoring top eSports athletes who give back to Razer by beta-testing our products. We remain one of the largest sponsors of eSports community sponsoring top global eSports teams worldwide.

The people that work here at Razer are gamers just like you - some amateur, some ex-professional gamers, some just play for fun, just ask our CEO who will lay the smack down on you in Quake Live or our President, who has over ten level 80's on his local server. Hell, he will even take you on a raid in the middle of the work day.

We are the same gamers who are told by the suits that we need adult supervision and we need a professional CEO or management team - and we're the same gamers who tell the suits exactly where to shove it because we like doing what we do - and we do it on our own terms.

We hope our passion for gaming speaks to you like it does to us, through our products and we hope you enjoy the competitive edge we bring to your game.

For Gamers. By Gamers.
Team Razer

The History of Razer
2007

January | Razer establishes its first office in Seoul, South Korea, the mecca of professional gaming, to focus on working closely with professional gamers to validate and test in the field Razer’s products. Razer remains the only company in the world with dedicated testing facilities together with the Korean progamers.

Razer and Microsoft extend their partnership to announce the Microsoft Reclusa Gaming Keyboard. The keyboard is well received and is inducted as a Best of CES Finalist in 2007.

August | While other copycats and knock offs start launching in the market, many with marketing buzzwords or claims that product were co-developed with progamers, Razer’s scientists and engineers definitively trounce the competition by launching the Razer Lachesis with the world’s most precise laser sensor at 4000 dpi. No other mouse in the market at the time comes close to matching the precision of the Razer Lachesis which goes on to become one of the most popular ambidextrous gaming mice of all time.

October | With Microsoft’s success in licensing Razer’s proprietary precision technologies, other companies approach Razer to license similar gaming technologies. The Belkin n52 Tournament Edition Speedpad Powered by Razer technologies is launched in Seattle at the World Cyber Games Grand Final and the Everglide DKTBoard, used in tournaments by leading professional gamer Brian “DKT” Flanders is launched shortly thereafter, also powered by Razer’s technology.

While many companies seek to ape Razer’s success in recent years, the investments in research and development in the early years are finally paying off as Razer’s technology proves to be generations ahead of other potential copycats.

Christmas of ’07 comes early with the launch of two seminal products, the Razer Lycosa Gaming Keyboard and the Razer Piranha Gaming Headset. Both products are widely used by professional gamers in gaming tournaments and becomes de facto for many gamers worldwide.

2008

Razer’s cult image extends across the world and thousands of gamers in Europe call for Razer’s presence in the region. Accordingly, Razer expands to Europe with its regional office in Hamburg, Germany, not far from the notorious district of Reepahbahn, known for its stripclubs and other salacious joints.

February | Gaming audio has been a key area of research for Razer in the past few years and Razer’s scientists work closely with audio technology leader, THX (founded by George Lucas of Star Wars fame), to develop the most advanced desktop speakers of its time – the Razer Mako 2.1. Featuring for the first time ever downward firing speakers and a Class HD amp usually used by audiophile systems worth millions of dollars, the Razer Mako becomes a critical success worldwide.

April | Razer’s continued sponsorship in eSports pays off with recognition in the mainstream, when Team Razer’s progamers, Xiao Feng ‘Sky’ Li and Jaeho ‘Moon’ Jang are chosen to bear the Olympic torch as it travels through China in advance of the Beijing 2008 Olympics. This honor, accorded only to the top athletes, was accorded to the eSports athletes of Razer.

Razer continues to establish its presence with the community by setting up its Facebook page which gathers over 10,000 hardcore Razer fans in less than 7 days.

May | With most of the progamers in the world using Razer tuned mousing surfaces, Razer launches the Razer Goliathus Gaming Mat, which again becomes the top selling gaming mousemat in the world.

August | Working closely with technology providers to the military, Razer’s dominance in the gaming audio space is solidified with the launch of the Razer Megalodon, with onboard military grade surround sound positional audio – with up to 800% faster processing than comparable virtual surround systems.

2010

January | At CES 2010, Razer announces the first Xbox 360 licensed professional gear, the Razer Onza professional gaming controller. At the show, the Razer Chimaera Xbox 360 headset is also announced, marking the PC gaming giant’s first foray into console gaming.

Razer’s Sixense motion control device is also announced at the show and is again, finalist for the Best of CES 2010 show. Featuring an ultra-precise level of fidelity, the Razer Sixense is touted to be the next revolution in 3D control for the PC.

February | Razer’s support of the professional gaming community continues with the announcement of the top South Korean team, WeMade Fox, coming under the banner of Team Razer.

March | In April, Razer’s commitment to the Chinese market is reinforced with Razer’s establishment of its first sales and marketing office for China in Shanghai.

June | Razer and Blizzard shows off the official range of StarCraft® II Peripherals which features the unique APM (action per minutes) lighting system which is integrated from the game directly with the software, offering gamers a completely immersive gaming experience with hardware enabled alerts and custom color settings.

July | Razer announces their partnership with Disney to co-develop TRON® Gaming Peripherals which includes a gaming keyboard and mouse with the distinctive luminescent blue glow that is reminiscent of the film aesthetic inspired from the upcoming TRON: Legacy film complete with unique Rez and De-Rez effects at system startup and shutdown.

August | Razer updates the Razer Lachesis, the world’s original ambidextrous gaming mouse with a Razer Precision™ 3.5G laser sensor and a customizable multi-color LED lighting system and shortly after, announces the Razer BlackWidow and the Razer BlackWidow Ultimate Mechanical gaming keyboard at Gamescom 2010 – a fully programmable gaming keyboard featuring a uniquely tactile mechanical key architecture and enhanced key force that allows gamers to type and click much faster than other mechanical keyboards in the industry.

2011

January | Razer kicks starts the busy year of 2011 by bringing forth revolutionary mobile PC gaming concept, the Razer Switchblade at CES 2011. The Switchblade concept went on to win the T3 Innovation Award later in the year. Razer continues the relentless release of well-received gaming products over 2011, such as the Razer Ferox and Electra, with the Razer Mamba 2012 bagging PC Gamer’s Editor’s Choice Award for its newly equipped 4G sensor system.

April | The fruits of labor from the partnership with Sixence is reaped, as the gaming grade motion sensing controller for the PC, the Razer Hydra, is released.

June | Always a strong supporter of eSports, Razer delved deeper into the competitive scene with the expansion of Team Razer to include top players such as SlayerS_Boxer and TeamLiquid in the game of Starcraft 2. Love is also shown for the Massively Multiplayer Online community, as Team Razer welcomes Manaflask, For the Horde, Ensidia and Method Guild into its ever-expanding roster of pro-gamers.

July | This is a year of partnerships for Razer as we brought forth many products tied to fantastic games. The collaboration with Electronic Arts saw the announcement of official Dragon Age 2, Battlefield 3 and Mass Effect 3 gaming peripherals by Razer. On the partnership with Bioware and LucasArt, Razer brought forth the official Star Wars: The Old Republic gaming peripherals, with its keyboard being the first product made available to the public to sport Switchblade concept tactile adaptive keys.

August | Seeing more product introductions than ever before this year, it is obvious Razer is growing at an ‘exponential’ rate. Keeping up to speed with this growth, Razer established a Design Centre in Taiwan and a Technical Research Centre in Austin, Texas. This is all in line with Razer’s plans to double its entire workforce in 2012.

October | This is also a year of many ‘firsts’ for Razer, as we continued to stay at the forefront of cutting edge gaming technology by announcing the World’s first true 7.1 surround gaming headset, the Tiamat 7.1, as well as the first cloud-based storage for personalized gaming settings the Synapse 2.0. Razer also took the world by storm, and proved that PC gaming is well-alive and kicking by unveiling the first true gaming laptop, the Razer Blade.

Personalities
Min-Liang Tan
Co-Founder, CEO and Creative Director of Razer.

The multi-award winning design team at Razer in California is headed by Min-Liang Tan, CEO and Creative Director. He describes his design vision as "obsessively iterating the smallest details" - coupled with extensive experiments in materials, production and tooling processes, he and the Razer design team have designed and launched a series of iconic products including the Razer Boomslang, Razer Diamondback, Razer Orochi and Razer Mako.

ROBERT 'RAZERGUY' KRAKOFF
Co-Founder and President of Razer.

Robert plays the role of brand ambassador and can often be found at global gaming events worldwide. Apart from playing World of Warcraft way too much, he also enjoys writing and a good game of tennis.

 
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