Razer is more than just the world's leading brand in gaming.
We were founded in 1998 in San Diego, California by our CEO Min-Liang Tan and our President Robert "Razerguy" Krakoff in a tiny shared office with a couple other gamers. We have grown today to hundreds of employees worldwide with offices in nine cities, including San Francisco, Hamburg, Seoul, Shanghai and Singapore.
Our vision from the very beginning was to be the world's greatest gaming brand and we've set out to achieve that by designing the best gaming products that any gamer has ever seen.
We believe that truly great products are based on technology, designed with extensive human factors and user ergonomic studies and then tested by the top professional gamers. In simpler terms, our own world class scientists and engineers develop cutting edge technology in-house or with partners, design phenomenal products around core technologies - and test the hell out of them in the field with our pro-gamers before we launch them.
We are the only gaming hardware company in the world with dedicated gaming user interface research and development labs, and our technology and designs are incubated in three dedicated design centers located in facilities in California, Singapore and Shenzhen. No other company boasts of technology like we do - because we're the only guys who have what it takes under the hood.
We tell it like it is: some can pretend to co-develop products with professional gamers, but gamers don't develop technology: scientists and engineers do (and ours just happen to be gamers as well).
We develop and design our products in our own labs and then put them to the test with top professional gamers who use them in pro-level tournaments and then provide us with feedback. Then we iterate on the product, refining it with the feedback - over and over and over again. That's how it's done, that's how a Razer product is built from ground up. No marketing BS and no hype.
We pioneered the eSports movement with the world's first $100K tournament back in 2000 and we have continued to give back to the community by sponsoring top eSports athletes who give back to Razer by beta-testing our products. We remain one of the largest sponsors of eSports community sponsoring top global eSports teams worldwide.
The people that work here at Razer are gamers just like you - some amateur, some ex-professional gamers, some just play for fun, just ask our CEO who will lay the smack down on you in Quake Live or our President, who has over ten level 80's on his local server. Hell, he will even take you on a raid in the middle of the work day.
We are the same gamers who are told by the suits that we need adult supervision and we need a professional CEO or management team - and we're the same gamers who tell the suits exactly where to shove it because we like doing what we do - and we do it on our own terms.
We hope our passion for gaming speaks to you like it does to us, through our products and we hope you enjoy the competitive edge we bring to your game.
For Gamers. By Gamers.
Min-Liang Tan and Robert “Razerguy’ Krakoff meet. Together with a group of intrepid designers, engineers and gamers, gaming history is made when Razer is founded in San Francisco, CA. Razerguy takes up the position as General Manager while Min takes up the position as lead designer and inhouse gamer.
Razer announces the world’s first gaming mouse, the Razer Boomslang. Incorporating proprietary technologies from Razer’s research laboratories, the Razer Boomslang provides precision up to five times of other conventional mice.
The Razer Boomslang takes the world by storm and creates an entire industry dedicated to high performance gaming.
Razer becomes Jonathan “Fatal1ty” Wendel’s first sponsor. Fatal1ty, armed with the iconic Razer Boomslang, goes on to win multiple tournaments and becomes the most famous progamer in history. Other sponsored gamers who use the Razer Boomslang include eSports luminaries such as Sujoy Roy.
The birth of eSports worldwide is often credited to Razer’s sponsorship of the Razer Cyber Athlete Professional League (CPL) with an unprecedented prize pot of US$100,000, the largest eSports prize pot ever created at the time.
Razer runs into difficulties as the toll of the dot com bubble bursting coupled with a devastating earthquake in Taiwan destroys all of Razer’s manufacturing facilities and inventory. The company’s fate hangs by a thread.
Razer continues to invest heavily in research and development in next generation user interface precision technologies – being the only company in the world to have research centers dedicated to user interface technologies.
The community is not forgotten as eSports receives another shot to the arm with the world’s first Counterstrike tournament to be sponsored by Razer with a prize pot of US$5,000. In the early years of eSports when Counterstrike was in its infancy, this was the first validation of team based eSports games.
The Razer Boomslang is given a fresh lease of life with an updated 1400 dpi and 2100 dpi sensor and relaunched as the Boomer Control and Boomer Speed respectively.
Razer’s first foray into the optical mouse results in the launch of the Razer Viper 1000 Gaming Optical mouse. At the same time, the Razer eXactMat is launched, Razer’s first gaming surface tuned specifically for gaming grade optical sensors.
Razer establishes a research and development center in Singapore, its first office outside of California.
Razer’s corporate troubles finally catch up with the company and the founders struggle to revive the company’s fortunes. The professional managers have by this time all left the company and Min and Razerguy step up to run the company.
For the first time ever, the gamers are now in charge of their own destiny. Razerguy takes up the position as President and the previously inhouse gamer, Min, is appointed as Creative Director. Together, the founders seek to rebuild the company’s past glories.
The first product from the phoenix that has risen from the ashes is the Razer Diamondback. Designed by Min and launched in late 2004, it is the true successor to the Razer Boomslang and becomes one of the top selling gaming products of all time.
Following the initial success of the Razer Diamondback, a limited edition run of the Razer Diamondback – Plasma Edition, is released. All initial launch units are sold within the first 38 minutes and backorders start coming in all over the world.
The Razer Copperhead, the world’s first laser gaming mouse with a 2000 dpi sensor is launched in late 2005. Following the heady success of the Razer Diamondback, the Razer Copperhead sweeps almost every single gaming accolade in the industry.
Following the successes of the recent products and convinced that the philosophy of For Gamers. By Gamers, would be critical to the future of the company, the board of directors appoint Min-Liang Tan as CEO and Creative Director of Razer.
March | Razer is awarded several Red Dot Awards for outstanding product design.
Other industry accolades come rushing in with the launch of the Razer Tarantula at CES 2006 where it is one of the finalists for the Best of CES 2006. With features that are still industry standards today such as macro functionality, anti-ghosting, the Razer Tarantula quickly becomes the default technology standard of the gaming world.
August | For the first time in Razer and Microsoft’s history, the companies agree to team up to design Microsoft’s first gaming hardware powered by Razer’s technology. Razer’s R&D team, in conjunction with Microsoft, launch the Microsoft Habu Powered by Razer, Microsoft’s first gaming mouse utilizing the cutting edge precision technologies from Razer’s labs.
Razer launches its first audio gaming headset with the world’s first 5.1 positional audio system – the Razer Barracuda Gaming Headset.
September | Razer continues to return to the community with the announcement of the first million dollar sponsorship fund for aspiring progamers.
December | After years of ergonomic studies within Razer’s labs, Razer launches the Razer DeathAdder gaming mouse, the company’s first ergonomic gaming mouse. The Razer DeathAdder quickly succeeds the mantle of the Razer Diamondback and the Razer Copperhead, becoming one of the world’s best selling gaming hardware products.
January | Razer establishes its first office in Seoul, South Korea, the mecca of professional gaming, to focus on working closely with professional gamers to validate and test in the field Razer’s products. Razer remains the only company in the world with dedicated testing facilities together with the Korean progamers.
Razer and Microsoft extend their partnership to announce the Microsoft Reclusa Gaming Keyboard. The keyboard is well received and is inducted as a Best of CES Finalist in 2007.
August | While other copycats and knock offs start launching in the market, many with marketing buzzwords or claims that product were co-developed with progamers, Razer’s scientists and engineers definitively trounce the competition by launching the Razer Lachesis with the world’s most precise laser sensor at 4000 dpi. No other mouse in the market at the time comes close to matching the precision of the Razer Lachesis which goes on to become one of the most popular ambidextrous gaming mice of all time.
October | With Microsoft’s success in licensing Razer’s proprietary precision technologies, other companies approach Razer to license similar gaming technologies. The Belkin n52 Tournament Edition Speedpad Powered by Razer technologies is launched in Seattle at the World Cyber Games Grand Final and the Everglide DKTBoard, used in tournaments by leading professional gamer Brian “DKT” Flanders is launched shortly thereafter, also powered by Razer’s technology.
While many companies seek to ape Razer’s success in recent years, the investments in research and development in the early years are finally paying off as Razer’s technology proves to be generations ahead of other potential copycats.
Christmas of ’07 comes early with the launch of two seminal products, the Razer Lycosa Gaming Keyboard and the Razer Piranha Gaming Headset. Both products are widely used by professional gamers in gaming tournaments and becomes de facto for many gamers worldwide.
Razer’s cult image extends across the world and thousands of gamers in Europe call for Razer’s presence in the region. Accordingly, Razer expands to Europe with its regional office in Hamburg, Germany, not far from the notorious district of Reepahbahn, known for its stripclubs and other salacious joints.
February | Gaming audio has been a key area of research for Razer in the past few years and Razer’s scientists work closely with audio technology leader, THX (founded by George Lucas of Star Wars fame), to develop the most advanced desktop speakers of its time – the Razer Mako 2.1. Featuring for the first time ever downward firing speakers and a Class HD amp usually used by audiophile systems worth millions of dollars, the Razer Mako becomes a critical success worldwide.
April | Razer’s continued sponsorship in eSports pays off with recognition in the mainstream, when Team Razer’s progamers, Xiao Feng ‘Sky’ Li and Jaeho ‘Moon’ Jang are chosen to bear the Olympic torch as it travels through China in advance of the Beijing 2008 Olympics. This honor, accorded only to the top athletes, was accorded to the eSports athletes of Razer.
Razer continues to establish its presence with the community by setting up its Facebook page which gathers over 10,000 hardcore Razer fans in less than 7 days.
May | With most of the progamers in the world using Razer tuned mousing surfaces, Razer launches the Razer Goliathus Gaming Mat, which again becomes the top selling gaming mousemat in the world.
August | Working closely with technology providers to the military, Razer’s dominance in the gaming audio space is solidified with the launch of the Razer Megalodon, with onboard military grade surround sound positional audio – with up to 800% faster processing than comparable virtual surround systems.
January | After close to 10 years of development since it was first announced at E3 2000, Razer finally launches the world’s first wireless gaming mouse – the Razer Mamba. Rumored to have over 80 models and 3 versions in mass production phased before being axed each time, the Razer Mamba features wireless gaming technology generations ahead of its competitors.
Later in the year, Razer launches the Razer Orochi Mobile Gaming Mouse, reputed to be one of the most beautiful mice ever designed by Min, with an innovative wireless Bluetooth and wired gaming connection.
At Blizzcon 2009, Razer and Blizzard announce their co-development plans for the highly anticipated Starcraft II franchise – featuring for the first time ever a converged hardware and software gameplan with peripherals bringing to life key facets of gameplay.
August | Razer announces the launch of the Razer Naga MMO gaming mouse which quickly becomes the world’s best selling gaming mouse. Used by hardcore, casual and ultra-hardcore World of Warcraft gamers like John “Swifty” Pyle, the Razer Naga is also used in other MMOs worldwide by professionals and amateurs alike.
Being the only gaming hardware brand in the world with a dedicated R&D team, Razer invests further in the development of future generation gaming UI technology with a dedicated US$20M investment in an advanced technology R&D lab in Singapore. Razer’s research and development centers now span California and Singapore.
January | At CES 2010, Razer announces the first Xbox 360 licensed professional gear, the Razer Onza professional gaming controller. At the show, the Razer Chimaera Xbox 360 headset is also announced, marking the PC gaming giant’s first foray into console gaming.
Razer’s Sixense motion control device is also announced at the show and is again, finalist for the Best of CES 2010 show. Featuring an ultra-precise level of fidelity, the Razer Sixense is touted to be the next revolution in 3D control for the PC.
February | Razer’s support of the professional gaming community continues with the announcement of the top South Korean team, WeMade Fox, coming under the banner of Team Razer.
March | In April, Razer’s commitment to the Chinese market is reinforced with Razer’s establishment of its first sales and marketing office for China in Shanghai.
June | Razer and Blizzard shows off the official range of StarCraft® II Peripherals which features the unique APM (action per minutes) lighting system which is integrated from the game directly with the software, offering gamers a completely immersive gaming experience with hardware enabled alerts and custom color settings.
July | Razer announces their partnership with Disney to co-develop TRON® Gaming Peripherals which includes a gaming keyboard and mouse with the distinctive luminescent blue glow that is reminiscent of the film aesthetic inspired from the upcoming TRON: Legacy film complete with unique Rez and De-Rez effects at system startup and shutdown.
August | Razer updates the Razer Lachesis, the world’s original ambidextrous gaming mouse with a Razer Precision™ 3.5G laser sensor and a customizable multi-color LED lighting system and shortly after, announces the Razer BlackWidow and the Razer BlackWidow Ultimate Mechanical gaming keyboard at Gamescom 2010 – a fully programmable gaming keyboard featuring a uniquely tactile mechanical key architecture and enhanced key force that allows gamers to type and click much faster than other mechanical keyboards in the industry.
January | Razer kicks starts the busy year of 2011 by bringing forth revolutionary mobile PC gaming concept, the Razer Switchblade at CES 2011. The Switchblade concept went on to win the T3 Innovation Award later in the year. Razer continues the relentless release of well-received gaming products over 2011, such as the Razer Ferox and Electra, with the Razer Mamba 2012 bagging PC Gamer’s Editor’s Choice Award for its newly equipped 4G sensor system.
April | The fruits of labor from the partnership with Sixence is reaped, as the gaming grade motion sensing controller for the PC, the Razer Hydra, is released.
June | Always a strong supporter of eSports, Razer delved deeper into the competitive scene with the expansion of Team Razer to include top players such as SlayerS_Boxer and TeamLiquid in the game of Starcraft 2. Love is also shown for the Massively Multiplayer Online community, as Team Razer welcomes Manaflask, For the Horde, Ensidia and Method Guild into its ever-expanding roster of pro-gamers.
July | This is a year of partnerships for Razer as we brought forth many products tied to fantastic games. The collaboration with Electronic Arts saw the announcement of official Dragon Age 2, Battlefield 3 and Mass Effect 3 gaming peripherals by Razer. On the partnership with Bioware and LucasArt, Razer brought forth the official Star Wars: The Old Republic gaming peripherals, with its keyboard being the first product made available to the public to sport Switchblade concept tactile adaptive keys.
August | Seeing more product introductions than ever before this year, it is obvious Razer is growing at an ‘exponential’ rate. Keeping up to speed with this growth, Razer established a Design Centre in Taiwan and a Technical Research Centre in Austin, Texas. This is all in line with Razer’s plans to double its entire workforce in 2012.
October | This is also a year of many ‘firsts’ for Razer, as we continued to stay at the forefront of cutting edge gaming technology by announcing the World’s first true 7.1 surround gaming headset, the Tiamat 7.1, as well as the first cloud-based storage for personalized gaming settings the Synapse 2.0. Razer also took the world by storm, and proved that PC gaming is well-alive and kicking by unveiling the first true gaming laptop, the Razer Blade.
The multi-award winning design team at Razer in California is headed by Min-Liang Tan, CEO and Creative Director. He describes his design vision as "obsessively iterating the smallest details" - coupled with extensive experiments in materials, production and tooling processes, he and the Razer design team have designed and launched a series of iconic products including the Razer Boomslang, Razer Diamondback, Razer Orochi and Razer Mako.
Robert plays the role of brand ambassador and can often be found at global gaming events worldwide. Apart from playing World of Warcraft way too much, he also enjoys writing and a good game of tennis.